EMAIL / WORKS // OLD CITY BLUES / INSPIRATION /
Sep 30, 2014 / 28 notes

COMPLEXCITY

(It’s been a year since I started this but I’ve been picking away at it again. I shared part of the thing last September, here’s some more of it.)

rev.A/2014/part1

PROLOGUE

     Jagged edges. The light bent in unnatural ways around her field of vision, and a strong smell of curry hung in the air.

     ‘No,’ she thought. The smell was coming from Outside — it wasn’t part of the program. ‘Darie’s cooking,’ she realized. ‘Maybe I’ll mess around in here a bit longer.’ Somewhere, far away, she felt her stomach turn at the thought of Darie’s chicken curry.

     She moved forward, deeper into the illusion city. Trying to keep herself from cringing at warping textures and a laughable framerate. She didn’t want to admit it, but despite the horrid visuals, there was something about this program that caught her attention. Other than her footsteps on simple, flat-colored pavement polys, there was no sound to be heard. No attempt to emulate nature or the ambience of a city, and most definitely no background music — not even in the title screen. The awkward silence was intriguing.

     There was no map of the city — that she could find, at least. In fact, there were no menus, objectives, or text of any kind to be found anywhere. Other than an amusingly old-school chrome-finished symbol, there had been no information on the title screen, either.

     She looked up, pushing aside the thought of this being some programming student’s homework. Darie knew vintage software — it’s what he did. He wouldn’t have had her waste her time inside some kid’s coding experiment for no reason. She was having trouble finding that reason.

     From the alleyway where she was standing, all she could see were the sides of tall grey buildings and a small patch of the blue skybox, with its painted-on clouds. The scenery reminded her of rural Japanese towns, with their criss-crossing streets and tangles of power lines above.

     ‘Gotta get to higher-ground,’ trying to think her way through the maze.

     As she started to walk, something moved in the sky. Surprised, she focused on the patch of sky she could see, but there was nothing there. A z-buffer artifact? Jaggies? No, whatever it was, it had clearly moved purposefully — it was animated. Everything she’d encountered in the city up to now had been static and silent. Dead.

     Keeping her eyes on the sky, she ran down the alley, hoping to find a clearing in the blocky buildings. Whoever had programmed this place was obviously not an fan of physics. Bumping into the walls was more like bouncing off of them, and running felt far too much like gliding. But, right now, none of that could distract her, and she kept going.

     Suddenly, the buildings parted. She’d reached a tiny hill at the end of an alley, somehow. She scanned the sky until she saw them.

     A flock of them, in the distance. Tiny white, pixelated birds, beautifully animated as they flew toward the taller city buildings down below. They made no sound as they receeced and eventually faded into the program’s short draw-distance.

     Mesmerized, she hadn’t noticed the lighting had changed, as if to simulate a sunset. Had she chased after the birds that long, or did this program just have a sped-up time cycle?

     Or — and back Outside, her body tingled at the thought — had she triggered a scripted event?

     She started walking down the hill, to where the birds disappeared, when she felt something going wrong. The system’s physics had gotten even worse — choppy and sluggish. Textures flickered in and out of view, revealing giant patches of the unnatural green 3D models underneath. She felt sick as the illusion fell apart around her, devolving into a distorted jumble of broken polygons and curry and the silence was too much to bare, and off in the distance she could just barely make them out, flying towards her—-

     Outside. Darie’s apartment. He stood above her and seemed to be yelling, though she couldn’t make out what. Her ears were ringing. He’d pulled the plug, forced her out of the simulation.

     “—cking Christ, man,” his voice came into focus. “I thought you got fried, all of the sudden your scan went all over the place and, shit, Thesis, what the hell—”

     “Birds,” Thesis muttered as she rubbed her eyes.

     “I saw birds.”

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Sep 30, 2014 / 10 notes

thdark said: With the influx of MGS art, I take it you’re a bit excited for The Phantom Pain?

Hey, yes, absolutely

Sep 29, 2014 / 360 notes
not been feeling too hot lately so this is all you gett
Sep 27, 2014 / 210 notes

not been feeling too hot lately so this is all you gett

Sep 26, 2014 / 262 notes
Sep 25, 2014 / 200 notes
Sep 25, 2014 / 7 notes

Anonymous said: Ever play Titanfall? I really love the designs for both pilots and titans and it occurred to me while playing the other day that they reminded me of some of your work. Just wondering!

Hey! I haven’t played it but those designs do look cool. I’m not the hugest FPS fan so I haven’t gone out of my way to get it but it does look like a thing I’d be into.

Sep 24, 2014 / 18 notes

Anonymous said: Great work! Also I concur with the butts.

I’m glad to see people coming together for a good cause

Sep 24, 2014 / 24 notes

Anonymous said: i need you to show more butts btw you're awesome

Thank you and I’ll do my best for more butt representation in comics 2014© 

Sep 22, 2014 / 632 notes

comixology:

Some great sci-fi just waiting to be discovered in our archaiaentertainment Sci-Fi Sale.

OLD CITY BLUES by milonogiannis oh man so good. 

Check out the whole list of books on sale here.

Sep 16, 2014 / 181 notes
Sep 15, 2014 / 231 notes
Sep 15, 2014 / 163 notes
-“I’m done with superhero fanart” *sees excellent batman by jordangibson* *draws batman*
Sep 12, 2014 / 241 notes

-“I’m done with superhero fanart” *sees excellent batman by jordangibson* *draws batman*

Sep 11, 2014 / 136 notes